2 \cdot \left(x \cdot x + x \cdot y\right)
\mathsf{fma}\left(x, x, x \cdot y\right) \cdot 2double f(double x, double y) {
double r462613 = 2.0;
double r462614 = x;
double r462615 = r462614 * r462614;
double r462616 = y;
double r462617 = r462614 * r462616;
double r462618 = r462615 + r462617;
double r462619 = r462613 * r462618;
return r462619;
}
double f(double x, double y) {
double r462620 = x;
double r462621 = y;
double r462622 = r462620 * r462621;
double r462623 = fma(r462620, r462620, r462622);
double r462624 = 2.0;
double r462625 = r462623 * r462624;
return r462625;
}




Bits error versus x




Bits error versus y
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020036 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(* (* x 2) (+ x y))
(* 2 (+ (* x x) (* x y))))