\frac{x - y}{\left(x \cdot 2\right) \cdot y}\frac{1}{2 \cdot y} - \frac{1}{x \cdot 2}double f(double x, double y) {
double r535347 = x;
double r535348 = y;
double r535349 = r535347 - r535348;
double r535350 = 2.0;
double r535351 = r535347 * r535350;
double r535352 = r535351 * r535348;
double r535353 = r535349 / r535352;
return r535353;
}
double f(double x, double y) {
double r535354 = 1.0;
double r535355 = 2.0;
double r535356 = y;
double r535357 = r535355 * r535356;
double r535358 = r535354 / r535357;
double r535359 = x;
double r535360 = r535359 * r535355;
double r535361 = r535354 / r535360;
double r535362 = r535358 - r535361;
return r535362;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.7 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.7
rmApplied div-sub15.7
Simplified11.7
Simplified0.0
Final simplification0.0
herbie shell --seed 2020036 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2) y)))