\frac{x + y}{\left(x \cdot 2\right) \cdot y}\mathsf{fma}\left(0.5, \frac{1}{y}, 0.5 \cdot \frac{1}{x}\right)double f(double x, double y) {
double r459229 = x;
double r459230 = y;
double r459231 = r459229 + r459230;
double r459232 = 2.0;
double r459233 = r459229 * r459232;
double r459234 = r459233 * r459230;
double r459235 = r459231 / r459234;
return r459235;
}
double f(double x, double y) {
double r459236 = 0.5;
double r459237 = 1.0;
double r459238 = y;
double r459239 = r459237 / r459238;
double r459240 = x;
double r459241 = r459237 / r459240;
double r459242 = r459236 * r459241;
double r459243 = fma(r459236, r459239, r459242);
return r459243;
}




Bits error versus x




Bits error versus y
| Original | 15.7 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.7
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020036 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2) y)))