\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\left(\mathsf{fma}\left(x, y, z \cdot z\right) + z \cdot z\right) + z \cdot zdouble f(double x, double y, double z) {
double r532236 = x;
double r532237 = y;
double r532238 = r532236 * r532237;
double r532239 = z;
double r532240 = r532239 * r532239;
double r532241 = r532238 + r532240;
double r532242 = r532241 + r532240;
double r532243 = r532242 + r532240;
return r532243;
}
double f(double x, double y, double z) {
double r532244 = x;
double r532245 = y;
double r532246 = z;
double r532247 = r532246 * r532246;
double r532248 = fma(r532244, r532245, r532247);
double r532249 = r532248 + r532247;
double r532250 = r532249 + r532247;
return r532250;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 0.1 |
|---|---|
| Target | 0.1 |
| Herbie | 0.1 |
Initial program 0.1
rmApplied fma-def0.1
Final simplification0.1
herbie shell --seed 2020036 +o rules:numerics
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(+ (* (* 3 z) z) (* y x))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))