\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
\mathsf{fma}\left(y, x - z, 0\right)double f(double x, double y, double z) {
double r471057 = x;
double r471058 = y;
double r471059 = r471057 * r471058;
double r471060 = r471058 * r471058;
double r471061 = r471059 + r471060;
double r471062 = z;
double r471063 = r471058 * r471062;
double r471064 = r471061 - r471063;
double r471065 = r471064 - r471060;
return r471065;
}
double f(double x, double y, double z) {
double r471066 = y;
double r471067 = x;
double r471068 = z;
double r471069 = r471067 - r471068;
double r471070 = 0.0;
double r471071 = fma(r471066, r471069, r471070);
return r471071;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 17.6 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 17.6
Simplified0.0
Final simplification0.0
herbie shell --seed 2020036 +o rules:numerics
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(* (- x z) y)
(- (- (+ (* x y) (* y y)) (* y z)) (* y y)))