\left(x + y\right) \cdot \left(z + 1\right)
\left(x + y\right) \cdot \left(z + 1\right)
double f(double x, double y, double z) {
double r26584 = x;
double r26585 = y;
double r26586 = r26584 + r26585;
double r26587 = z;
double r26588 = 1.0;
double r26589 = r26587 + r26588;
double r26590 = r26586 * r26589;
return r26590;
}
double f(double x, double y, double z) {
double r26591 = x;
double r26592 = y;
double r26593 = r26591 + r26592;
double r26594 = z;
double r26595 = 1.0;
double r26596 = r26594 + r26595;
double r26597 = r26593 * r26596;
return r26597;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020036 +o rules:numerics
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
:precision binary64
(* (+ x y) (+ z 1)))