1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x}{y}, 2 - 4 \cdot \frac{z}{y}\right)double f(double x, double y, double z) {
double r204743 = 1.0;
double r204744 = 4.0;
double r204745 = x;
double r204746 = y;
double r204747 = 0.25;
double r204748 = r204746 * r204747;
double r204749 = r204745 + r204748;
double r204750 = z;
double r204751 = r204749 - r204750;
double r204752 = r204744 * r204751;
double r204753 = r204752 / r204746;
double r204754 = r204743 + r204753;
return r204754;
}
double f(double x, double y, double z) {
double r204755 = 4.0;
double r204756 = x;
double r204757 = y;
double r204758 = r204756 / r204757;
double r204759 = 2.0;
double r204760 = z;
double r204761 = r204760 / r204757;
double r204762 = r204755 * r204761;
double r204763 = r204759 - r204762;
double r204764 = fma(r204755, r204758, r204763);
return r204764;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020036 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))