x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r269286 = x;
double r269287 = y;
double r269288 = 4.0;
double r269289 = r269287 * r269288;
double r269290 = z;
double r269291 = r269289 * r269290;
double r269292 = r269286 - r269291;
return r269292;
}
double f(double x, double y, double z) {
double r269293 = x;
double r269294 = y;
double r269295 = 4.0;
double r269296 = r269294 * r269295;
double r269297 = z;
double r269298 = r269296 * r269297;
double r269299 = r269293 - r269298;
return r269299;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2020036
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))