x + \left(y - x\right) \cdot z
x + \left(y - x\right) \cdot z
double f(double x, double y, double z) {
double r280852 = x;
double r280853 = y;
double r280854 = r280853 - r280852;
double r280855 = z;
double r280856 = r280854 * r280855;
double r280857 = r280852 + r280856;
return r280857;
}
double f(double x, double y, double z) {
double r280858 = x;
double r280859 = y;
double r280860 = r280859 - r280858;
double r280861 = z;
double r280862 = r280860 * r280861;
double r280863 = r280858 + r280862;
return r280863;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020036
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))