x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r236268 = x;
double r236269 = y;
double r236270 = r236269 * r236269;
double r236271 = r236268 - r236270;
return r236271;
}
double f(double x, double y) {
double r236272 = x;
double r236273 = y;
double r236274 = r236273 * r236273;
double r236275 = r236272 - r236274;
return r236275;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020036
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))