x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r100263 = x;
double r100264 = y;
double r100265 = r100263 * r100264;
double r100266 = z;
double r100267 = t;
double r100268 = r100266 * r100267;
double r100269 = r100265 + r100268;
return r100269;
}
double f(double x, double y, double z, double t) {
double r100270 = x;
double r100271 = y;
double r100272 = r100270 * r100271;
double r100273 = z;
double r100274 = t;
double r100275 = r100273 * r100274;
double r100276 = r100272 + r100275;
return r100276;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020036
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))