x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r92454 = x;
double r92455 = y;
double r92456 = r92454 * r92455;
double r92457 = z;
double r92458 = t;
double r92459 = r92457 * r92458;
double r92460 = r92456 - r92459;
return r92460;
}
double f(double x, double y, double z, double t) {
double r92461 = x;
double r92462 = y;
double r92463 = r92461 * r92462;
double r92464 = z;
double r92465 = t;
double r92466 = r92464 * r92465;
double r92467 = r92463 - r92466;
return r92467;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020036
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))