x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r697339 = x;
double r697340 = y;
double r697341 = z;
double r697342 = r697340 * r697341;
double r697343 = r697339 - r697342;
return r697343;
}
double f(double x, double y, double z) {
double r697344 = x;
double r697345 = y;
double r697346 = z;
double r697347 = r697345 * r697346;
double r697348 = r697344 - r697347;
return r697348;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020036
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))