1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - x \cdot \frac{1}{\left(y - z\right) \cdot \left(y - t\right)}double f(double x, double y, double z, double t) {
double r207356 = 1.0;
double r207357 = x;
double r207358 = y;
double r207359 = z;
double r207360 = r207358 - r207359;
double r207361 = t;
double r207362 = r207358 - r207361;
double r207363 = r207360 * r207362;
double r207364 = r207357 / r207363;
double r207365 = r207356 - r207364;
return r207365;
}
double f(double x, double y, double z, double t) {
double r207366 = 1.0;
double r207367 = x;
double r207368 = 1.0;
double r207369 = y;
double r207370 = z;
double r207371 = r207369 - r207370;
double r207372 = t;
double r207373 = r207369 - r207372;
double r207374 = r207371 * r207373;
double r207375 = r207368 / r207374;
double r207376 = r207367 * r207375;
double r207377 = r207366 - r207376;
return r207377;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.6
rmApplied div-inv0.7
Final simplification0.7
herbie shell --seed 2020036 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))