x \cdot \cos y - z \cdot \sin y
\mathsf{fma}\left(x, \cos y, -z \cdot \sin y\right)double f(double x, double y, double z) {
double r186672 = x;
double r186673 = y;
double r186674 = cos(r186673);
double r186675 = r186672 * r186674;
double r186676 = z;
double r186677 = sin(r186673);
double r186678 = r186676 * r186677;
double r186679 = r186675 - r186678;
return r186679;
}
double f(double x, double y, double z) {
double r186680 = x;
double r186681 = y;
double r186682 = cos(r186681);
double r186683 = z;
double r186684 = sin(r186681);
double r186685 = r186683 * r186684;
double r186686 = -r186685;
double r186687 = fma(r186680, r186682, r186686);
return r186687;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
rmApplied fma-neg0.1
Final simplification0.1
herbie shell --seed 2020036 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))