x \cdot x + y \cdot y
\mathsf{fma}\left(x, x, y \cdot y\right)double f(double x, double y) {
double r164668 = x;
double r164669 = r164668 * r164668;
double r164670 = y;
double r164671 = r164670 * r164670;
double r164672 = r164669 + r164671;
return r164672;
}
double f(double x, double y) {
double r164673 = x;
double r164674 = y;
double r164675 = r164674 * r164674;
double r164676 = fma(r164673, r164673, r164675);
return r164676;
}



Bits error versus x



Bits error versus y
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020036 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Linear:$cquadrance from Rasterific-0.6.1"
:precision binary64
(+ (* x x) (* y y)))