x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r160829 = x;
double r160830 = r160829 * r160829;
double r160831 = y;
double r160832 = 4.0;
double r160833 = r160831 * r160832;
double r160834 = z;
double r160835 = r160833 * r160834;
double r160836 = r160830 - r160835;
return r160836;
}
double f(double x, double y, double z) {
double r160837 = x;
double r160838 = r160837 * r160837;
double r160839 = y;
double r160840 = 4.0;
double r160841 = r160839 * r160840;
double r160842 = z;
double r160843 = r160841 * r160842;
double r160844 = r160838 - r160843;
return r160844;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2020036 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))