x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r154466 = x;
double r154467 = y;
double r154468 = r154467 * r154467;
double r154469 = r154466 - r154468;
return r154469;
}
double f(double x, double y) {
double r154470 = x;
double r154471 = y;
double r154472 = r154471 * r154471;
double r154473 = r154470 - r154472;
return r154473;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020036 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))