x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r121519 = x;
double r121520 = y;
double r121521 = r121519 * r121520;
double r121522 = z;
double r121523 = t;
double r121524 = r121522 * r121523;
double r121525 = r121521 + r121524;
return r121525;
}
double f(double x, double y, double z, double t) {
double r121526 = x;
double r121527 = y;
double r121528 = z;
double r121529 = t;
double r121530 = r121528 * r121529;
double r121531 = fma(r121526, r121527, r121530);
return r121531;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020036 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))