x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r82190 = x;
double r82191 = y;
double r82192 = r82190 * r82191;
double r82193 = z;
double r82194 = t;
double r82195 = r82193 * r82194;
double r82196 = r82192 - r82195;
return r82196;
}
double f(double x, double y, double z, double t) {
double r82197 = x;
double r82198 = y;
double r82199 = r82197 * r82198;
double r82200 = z;
double r82201 = t;
double r82202 = r82200 * r82201;
double r82203 = r82199 - r82202;
return r82203;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020036 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))