\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\mathsf{fma}\left(4, \frac{x}{z} - \frac{y}{z}, -2\right)double f(double x, double y, double z) {
double r935249 = 4.0;
double r935250 = x;
double r935251 = y;
double r935252 = r935250 - r935251;
double r935253 = z;
double r935254 = 0.5;
double r935255 = r935253 * r935254;
double r935256 = r935252 - r935255;
double r935257 = r935249 * r935256;
double r935258 = r935257 / r935253;
return r935258;
}
double f(double x, double y, double z) {
double r935259 = 4.0;
double r935260 = x;
double r935261 = z;
double r935262 = r935260 / r935261;
double r935263 = y;
double r935264 = r935263 / r935261;
double r935265 = r935262 - r935264;
double r935266 = 2.0;
double r935267 = -r935266;
double r935268 = fma(r935259, r935265, r935267);
return r935268;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 0.2 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.2
Taylor expanded around 0 0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2020036 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))