\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, 60 \cdot \frac{x - y}{z - t}\right)double f(double x, double y, double z, double t, double a) {
double r833077 = 60.0;
double r833078 = x;
double r833079 = y;
double r833080 = r833078 - r833079;
double r833081 = r833077 * r833080;
double r833082 = z;
double r833083 = t;
double r833084 = r833082 - r833083;
double r833085 = r833081 / r833084;
double r833086 = a;
double r833087 = 120.0;
double r833088 = r833086 * r833087;
double r833089 = r833085 + r833088;
return r833089;
}
double f(double x, double y, double z, double t, double a) {
double r833090 = 120.0;
double r833091 = a;
double r833092 = 60.0;
double r833093 = x;
double r833094 = y;
double r833095 = r833093 - r833094;
double r833096 = z;
double r833097 = t;
double r833098 = r833096 - r833097;
double r833099 = r833095 / r833098;
double r833100 = r833092 * r833099;
double r833101 = fma(r833090, r833091, r833100);
return r833101;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.5 |
|---|---|
| Target | 0.2 |
| Herbie | 0.1 |
Initial program 0.5
Simplified0.5
rmApplied *-un-lft-identity0.5
Applied times-frac0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020036 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))