\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r646896 = x;
double r646897 = y;
double r646898 = z;
double r646899 = t;
double r646900 = r646898 * r646899;
double r646901 = r646897 - r646900;
double r646902 = r646896 / r646901;
return r646902;
}
double f(double x, double y, double z, double t) {
double r646903 = x;
double r646904 = y;
double r646905 = z;
double r646906 = t;
double r646907 = r646905 * r646906;
double r646908 = r646904 - r646907;
double r646909 = r646903 / r646908;
return r646909;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.9 |
|---|---|
| Target | 1.7 |
| Herbie | 2.9 |
Initial program 2.9
Final simplification2.9
herbie shell --seed 2020036 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))