\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}\mathsf{hypot}\left(\frac{z}{t}, \left|\frac{x}{y}\right|\right) \cdot \mathsf{hypot}\left(\frac{z}{t}, \left|\frac{x}{y}\right|\right)double f(double x, double y, double z, double t) {
double r573850 = x;
double r573851 = r573850 * r573850;
double r573852 = y;
double r573853 = r573852 * r573852;
double r573854 = r573851 / r573853;
double r573855 = z;
double r573856 = r573855 * r573855;
double r573857 = t;
double r573858 = r573857 * r573857;
double r573859 = r573856 / r573858;
double r573860 = r573854 + r573859;
return r573860;
}
double f(double x, double y, double z, double t) {
double r573861 = z;
double r573862 = t;
double r573863 = r573861 / r573862;
double r573864 = x;
double r573865 = y;
double r573866 = r573864 / r573865;
double r573867 = fabs(r573866);
double r573868 = hypot(r573863, r573867);
double r573869 = r573868 * r573868;
return r573869;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 34.3 |
|---|---|
| Target | 0.4 |
| Herbie | 0.4 |
Initial program 34.3
Simplified19.5
rmApplied add-sqr-sqrt19.5
Simplified19.5
Simplified0.4
rmApplied add-sqr-sqrt0.4
Simplified0.4
Simplified0.4
Final simplification0.4
herbie shell --seed 2020036 +o rules:numerics
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:precision binary64
:herbie-target
(+ (pow (/ x y) 2) (pow (/ z t) 2))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))