2 \cdot \left(x \cdot x - x \cdot y\right)
\left(x \cdot \left(x - y\right)\right) \cdot 2
double f(double x, double y) {
double r519156 = 2.0;
double r519157 = x;
double r519158 = r519157 * r519157;
double r519159 = y;
double r519160 = r519157 * r519159;
double r519161 = r519158 - r519160;
double r519162 = r519156 * r519161;
return r519162;
}
double f(double x, double y) {
double r519163 = x;
double r519164 = y;
double r519165 = r519163 - r519164;
double r519166 = r519163 * r519165;
double r519167 = 2.0;
double r519168 = r519166 * r519167;
return r519168;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020036 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(* (* x 2) (- x y))
(* 2 (- (* x x) (* x y))))