\frac{x - y}{\left(x \cdot 2\right) \cdot y}0.5 \cdot \left(\frac{1}{y} - \frac{1}{x}\right)double f(double x, double y) {
double r516384 = x;
double r516385 = y;
double r516386 = r516384 - r516385;
double r516387 = 2.0;
double r516388 = r516384 * r516387;
double r516389 = r516388 * r516385;
double r516390 = r516386 / r516389;
return r516390;
}
double f(double x, double y) {
double r516391 = 0.5;
double r516392 = 1.0;
double r516393 = y;
double r516394 = r516392 / r516393;
double r516395 = x;
double r516396 = r516392 / r516395;
double r516397 = r516394 - r516396;
double r516398 = r516391 * r516397;
return r516398;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.7 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.7
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020036 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2) y)))