\frac{x + y}{\left(x \cdot 2\right) \cdot y}\mathsf{fma}\left(0.5, \frac{1}{y}, 0.5 \cdot \frac{1}{x}\right)double f(double x, double y) {
double r462039 = x;
double r462040 = y;
double r462041 = r462039 + r462040;
double r462042 = 2.0;
double r462043 = r462039 * r462042;
double r462044 = r462043 * r462040;
double r462045 = r462041 / r462044;
return r462045;
}
double f(double x, double y) {
double r462046 = 0.5;
double r462047 = 1.0;
double r462048 = y;
double r462049 = r462047 / r462048;
double r462050 = x;
double r462051 = r462047 / r462050;
double r462052 = r462046 * r462051;
double r462053 = fma(r462046, r462049, r462052);
return r462053;
}




Bits error versus x




Bits error versus y
| Original | 15.7 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.7
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020036 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2) y)))