\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\left(\mathsf{fma}\left(x, y, z \cdot z\right) + z \cdot z\right) + z \cdot zdouble f(double x, double y, double z) {
double r513232 = x;
double r513233 = y;
double r513234 = r513232 * r513233;
double r513235 = z;
double r513236 = r513235 * r513235;
double r513237 = r513234 + r513236;
double r513238 = r513237 + r513236;
double r513239 = r513238 + r513236;
return r513239;
}
double f(double x, double y, double z) {
double r513240 = x;
double r513241 = y;
double r513242 = z;
double r513243 = r513242 * r513242;
double r513244 = fma(r513240, r513241, r513243);
double r513245 = r513244 + r513243;
double r513246 = r513245 + r513243;
return r513246;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 0.1 |
|---|---|
| Target | 0.1 |
| Herbie | 0.1 |
Initial program 0.1
rmApplied fma-def0.1
Final simplification0.1
herbie shell --seed 2020036 +o rules:numerics
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(+ (* (* 3 z) z) (* y x))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))