\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
\mathsf{fma}\left(y, x - z, 0\right)double f(double x, double y, double z) {
double r461042 = x;
double r461043 = y;
double r461044 = r461042 * r461043;
double r461045 = r461043 * r461043;
double r461046 = r461044 + r461045;
double r461047 = z;
double r461048 = r461043 * r461047;
double r461049 = r461046 - r461048;
double r461050 = r461049 - r461045;
return r461050;
}
double f(double x, double y, double z) {
double r461051 = y;
double r461052 = x;
double r461053 = z;
double r461054 = r461052 - r461053;
double r461055 = 0.0;
double r461056 = fma(r461051, r461054, r461055);
return r461056;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 17.6 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 17.6
Simplified0.0
Final simplification0.0
herbie shell --seed 2020036 +o rules:numerics
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(* (- x z) y)
(- (- (+ (* x y) (* y y)) (* y z)) (* y y)))