\left(x + y\right) \cdot \left(z + 1\right)
\left(x + y\right) \cdot \left(z + 1\right)
double f(double x, double y, double z) {
double r18604 = x;
double r18605 = y;
double r18606 = r18604 + r18605;
double r18607 = z;
double r18608 = 1.0;
double r18609 = r18607 + r18608;
double r18610 = r18606 * r18609;
return r18610;
}
double f(double x, double y, double z) {
double r18611 = x;
double r18612 = y;
double r18613 = r18611 + r18612;
double r18614 = z;
double r18615 = 1.0;
double r18616 = r18614 + r18615;
double r18617 = r18613 * r18616;
return r18617;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020036 +o rules:numerics
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
:precision binary64
(* (+ x y) (+ z 1)))