1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x}{y}, 4 - 4 \cdot \frac{z}{y}\right)double f(double x, double y, double z) {
double r279104 = 1.0;
double r279105 = 4.0;
double r279106 = x;
double r279107 = y;
double r279108 = 0.75;
double r279109 = r279107 * r279108;
double r279110 = r279106 + r279109;
double r279111 = z;
double r279112 = r279110 - r279111;
double r279113 = r279105 * r279112;
double r279114 = r279113 / r279107;
double r279115 = r279104 + r279114;
return r279115;
}
double f(double x, double y, double z) {
double r279116 = 4.0;
double r279117 = x;
double r279118 = y;
double r279119 = r279117 / r279118;
double r279120 = z;
double r279121 = r279120 / r279118;
double r279122 = r279116 * r279121;
double r279123 = r279116 - r279122;
double r279124 = fma(r279116, r279119, r279123);
return r279124;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.2
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020036 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))