\left(\frac{x}{2} + y \cdot x\right) + zx \cdot \left(y + 0.5\right) + z
double f(double x, double y, double z) {
double r265400 = x;
double r265401 = 2.0;
double r265402 = r265400 / r265401;
double r265403 = y;
double r265404 = r265403 * r265400;
double r265405 = r265402 + r265404;
double r265406 = z;
double r265407 = r265405 + r265406;
return r265407;
}
double f(double x, double y, double z) {
double r265408 = x;
double r265409 = y;
double r265410 = 0.5;
double r265411 = r265409 + r265410;
double r265412 = r265408 * r265411;
double r265413 = z;
double r265414 = r265412 + r265413;
return r265414;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020036
(FPCore (x y z)
:name "Data.Histogram.Bin.BinF:$cfromIndex from histogram-fill-0.8.4.1"
:precision binary64
(+ (+ (/ x 2) (* y x)) z))