x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r249348 = x;
double r249349 = y;
double r249350 = 4.0;
double r249351 = r249349 * r249350;
double r249352 = z;
double r249353 = r249351 * r249352;
double r249354 = r249348 - r249353;
return r249354;
}
double f(double x, double y, double z) {
double r249355 = x;
double r249356 = y;
double r249357 = 4.0;
double r249358 = r249356 * r249357;
double r249359 = z;
double r249360 = r249358 * r249359;
double r249361 = r249355 - r249360;
return r249361;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2020036
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))