x + \left(y - x\right) \cdot z
x + \left(y - x\right) \cdot z
double f(double x, double y, double z) {
double r284641 = x;
double r284642 = y;
double r284643 = r284642 - r284641;
double r284644 = z;
double r284645 = r284643 * r284644;
double r284646 = r284641 + r284645;
return r284646;
}
double f(double x, double y, double z) {
double r284647 = x;
double r284648 = y;
double r284649 = r284648 - r284647;
double r284650 = z;
double r284651 = r284649 * r284650;
double r284652 = r284647 + r284651;
return r284652;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020036
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))