x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r240048 = x;
double r240049 = y;
double r240050 = r240049 * r240049;
double r240051 = r240048 - r240050;
return r240051;
}
double f(double x, double y) {
double r240052 = x;
double r240053 = y;
double r240054 = r240053 * r240053;
double r240055 = r240052 - r240054;
return r240055;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020036
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))