\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4 \cdot \frac{x - y}{z} + \left(-2\right)double f(double x, double y, double z) {
double r880356 = 4.0;
double r880357 = x;
double r880358 = y;
double r880359 = r880357 - r880358;
double r880360 = z;
double r880361 = 0.5;
double r880362 = r880360 * r880361;
double r880363 = r880359 - r880362;
double r880364 = r880356 * r880363;
double r880365 = r880364 / r880360;
return r880365;
}
double f(double x, double y, double z) {
double r880366 = 4.0;
double r880367 = x;
double r880368 = y;
double r880369 = r880367 - r880368;
double r880370 = z;
double r880371 = r880369 / r880370;
double r880372 = r880366 * r880371;
double r880373 = 2.0;
double r880374 = -r880373;
double r880375 = r880372 + r880374;
return r880375;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.2 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.2
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020036
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))