2 \cdot \left(x \cdot x + x \cdot y\right)
2 \cdot \left(x \cdot x + x \cdot y\right)
double f(double x, double y) {
double r483679 = 2.0;
double r483680 = x;
double r483681 = r483680 * r483680;
double r483682 = y;
double r483683 = r483680 * r483682;
double r483684 = r483681 + r483683;
double r483685 = r483679 * r483684;
return r483685;
}
double f(double x, double y) {
double r483686 = 2.0;
double r483687 = x;
double r483688 = r483687 * r483687;
double r483689 = y;
double r483690 = r483687 * r483689;
double r483691 = r483688 + r483690;
double r483692 = r483686 * r483691;
return r483692;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020036
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(* (* x 2) (+ x y))
(* 2 (+ (* x x) (* x y))))