\frac{x + y}{\left(x \cdot 2\right) \cdot y}0.5 \cdot \left(\frac{1}{y} + \frac{1}{x}\right)double f(double x, double y) {
double r479211 = x;
double r479212 = y;
double r479213 = r479211 + r479212;
double r479214 = 2.0;
double r479215 = r479211 * r479214;
double r479216 = r479215 * r479212;
double r479217 = r479213 / r479216;
return r479217;
}
double f(double x, double y) {
double r479218 = 0.5;
double r479219 = 1.0;
double r479220 = y;
double r479221 = r479219 / r479220;
double r479222 = x;
double r479223 = r479219 / r479222;
double r479224 = r479221 + r479223;
double r479225 = r479218 * r479224;
return r479225;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.7 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.7
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020036
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2) y)))