1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}4 + 4 \cdot \frac{x - z}{y}double f(double x, double y, double z) {
double r255640 = 1.0;
double r255641 = 4.0;
double r255642 = x;
double r255643 = y;
double r255644 = 0.75;
double r255645 = r255643 * r255644;
double r255646 = r255642 + r255645;
double r255647 = z;
double r255648 = r255646 - r255647;
double r255649 = r255641 * r255648;
double r255650 = r255649 / r255643;
double r255651 = r255640 + r255650;
return r255651;
}
double f(double x, double y, double z) {
double r255652 = 4.0;
double r255653 = x;
double r255654 = z;
double r255655 = r255653 - r255654;
double r255656 = y;
double r255657 = r255655 / r255656;
double r255658 = r255652 * r255657;
double r255659 = r255652 + r255658;
return r255659;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.2
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020036
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))