1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\left(1 + 0.25 \cdot 4\right) + \frac{x - z}{y} \cdot 4double f(double x, double y, double z) {
double r328507 = 1.0;
double r328508 = 4.0;
double r328509 = x;
double r328510 = y;
double r328511 = 0.25;
double r328512 = r328510 * r328511;
double r328513 = r328509 + r328512;
double r328514 = z;
double r328515 = r328513 - r328514;
double r328516 = r328508 * r328515;
double r328517 = r328516 / r328510;
double r328518 = r328507 + r328517;
return r328518;
}
double f(double x, double y, double z) {
double r328519 = 1.0;
double r328520 = 0.25;
double r328521 = 4.0;
double r328522 = r328520 * r328521;
double r328523 = r328519 + r328522;
double r328524 = x;
double r328525 = z;
double r328526 = r328524 - r328525;
double r328527 = y;
double r328528 = r328526 / r328527;
double r328529 = r328528 * r328521;
double r328530 = r328523 + r328529;
return r328530;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
rmApplied distribute-rgt-in0.0
Applied associate-+r+0.0
Final simplification0.0
herbie shell --seed 2020036
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))