x \cdot \left(1 - y \cdot z\right)
x \cdot \left(1 - y \cdot z\right) + x \cdot \mathsf{fma}\left(-z, y, z \cdot y\right)double f(double x, double y, double z) {
double r304174 = x;
double r304175 = 1.0;
double r304176 = y;
double r304177 = z;
double r304178 = r304176 * r304177;
double r304179 = r304175 - r304178;
double r304180 = r304174 * r304179;
return r304180;
}
double f(double x, double y, double z) {
double r304181 = x;
double r304182 = 1.0;
double r304183 = y;
double r304184 = z;
double r304185 = r304183 * r304184;
double r304186 = r304182 - r304185;
double r304187 = r304181 * r304186;
double r304188 = -r304184;
double r304189 = r304184 * r304183;
double r304190 = fma(r304188, r304183, r304189);
double r304191 = r304181 * r304190;
double r304192 = r304187 + r304191;
return r304192;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 3.3
rmApplied add-cube-cbrt3.3
Applied prod-diff3.3
Applied distribute-lft-in3.3
Simplified3.3
Final simplification3.3
herbie shell --seed 2020035 +o rules:numerics
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
:precision binary64
(* x (- 1 (* y z))))