1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}double f(double x, double y, double z, double t) {
double r239894 = 1.0;
double r239895 = x;
double r239896 = y;
double r239897 = z;
double r239898 = r239896 - r239897;
double r239899 = t;
double r239900 = r239896 - r239899;
double r239901 = r239898 * r239900;
double r239902 = r239895 / r239901;
double r239903 = r239894 - r239902;
return r239903;
}
double f(double x, double y, double z, double t) {
double r239904 = 1.0;
double r239905 = x;
double r239906 = y;
double r239907 = z;
double r239908 = r239906 - r239907;
double r239909 = t;
double r239910 = r239906 - r239909;
double r239911 = r239908 * r239910;
double r239912 = r239905 / r239911;
double r239913 = r239904 - r239912;
return r239913;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.5
Final simplification0.5
herbie shell --seed 2020035 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))