x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r222119 = x;
double r222120 = y;
double r222121 = 4.0;
double r222122 = r222120 * r222121;
double r222123 = z;
double r222124 = r222122 * r222123;
double r222125 = r222119 - r222124;
return r222125;
}
double f(double x, double y, double z) {
double r222126 = x;
double r222127 = y;
double r222128 = 4.0;
double r222129 = r222127 * r222128;
double r222130 = z;
double r222131 = r222129 * r222130;
double r222132 = r222126 - r222131;
return r222132;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2020035 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))