x \cdot \cos y - z \cdot \sin y
\left(x \cdot {\left(\log \left(e^{{\left(\cos y\right)}^{2}}\right)\right)}^{\frac{1}{3}}\right) \cdot \sqrt[3]{\cos y} - z \cdot \sin ydouble f(double x, double y, double z) {
double r186829 = x;
double r186830 = y;
double r186831 = cos(r186830);
double r186832 = r186829 * r186831;
double r186833 = z;
double r186834 = sin(r186830);
double r186835 = r186833 * r186834;
double r186836 = r186832 - r186835;
return r186836;
}
double f(double x, double y, double z) {
double r186837 = x;
double r186838 = y;
double r186839 = cos(r186838);
double r186840 = 2.0;
double r186841 = pow(r186839, r186840);
double r186842 = exp(r186841);
double r186843 = log(r186842);
double r186844 = 0.3333333333333333;
double r186845 = pow(r186843, r186844);
double r186846 = r186837 * r186845;
double r186847 = cbrt(r186839);
double r186848 = r186846 * r186847;
double r186849 = z;
double r186850 = sin(r186838);
double r186851 = r186849 * r186850;
double r186852 = r186848 - r186851;
return r186852;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied pow1/316.2
Applied pow1/316.2
Applied pow-prod-down0.2
Simplified0.2
rmApplied add-log-exp0.3
Final simplification0.3
herbie shell --seed 2020035 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))