x \cdot \sin y + z \cdot \cos y
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)double f(double x, double y, double z) {
double r180536 = x;
double r180537 = y;
double r180538 = sin(r180537);
double r180539 = r180536 * r180538;
double r180540 = z;
double r180541 = cos(r180537);
double r180542 = r180540 * r180541;
double r180543 = r180539 + r180542;
return r180543;
}
double f(double x, double y, double z) {
double r180544 = x;
double r180545 = y;
double r180546 = sin(r180545);
double r180547 = z;
double r180548 = cos(r180545);
double r180549 = r180547 * r180548;
double r180550 = fma(r180544, r180546, r180549);
return r180550;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020035 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))