x \cdot \cos y + z \cdot \sin y
\mathsf{fma}\left(x, \cos y, z \cdot \sin y\right)double f(double x, double y, double z) {
double r230928 = x;
double r230929 = y;
double r230930 = cos(r230929);
double r230931 = r230928 * r230930;
double r230932 = z;
double r230933 = sin(r230929);
double r230934 = r230932 * r230933;
double r230935 = r230931 + r230934;
return r230935;
}
double f(double x, double y, double z) {
double r230936 = x;
double r230937 = y;
double r230938 = cos(r230937);
double r230939 = z;
double r230940 = sin(r230937);
double r230941 = r230939 * r230940;
double r230942 = fma(r230936, r230938, r230941);
return r230942;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020035 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))