x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(x, x, -\left(y \cdot 4\right) \cdot z\right)double f(double x, double y, double z) {
double r164312 = x;
double r164313 = r164312 * r164312;
double r164314 = y;
double r164315 = 4.0;
double r164316 = r164314 * r164315;
double r164317 = z;
double r164318 = r164316 * r164317;
double r164319 = r164313 - r164318;
return r164319;
}
double f(double x, double y, double z) {
double r164320 = x;
double r164321 = y;
double r164322 = 4.0;
double r164323 = r164321 * r164322;
double r164324 = z;
double r164325 = r164323 * r164324;
double r164326 = -r164325;
double r164327 = fma(r164320, r164320, r164326);
return r164327;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
rmApplied fma-neg0.1
Final simplification0.1
herbie shell --seed 2020035 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))