x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r212108 = x;
double r212109 = y;
double r212110 = r212109 * r212109;
double r212111 = r212108 - r212110;
return r212111;
}
double f(double x, double y) {
double r212112 = x;
double r212113 = y;
double r212114 = r212113 * r212113;
double r212115 = r212112 - r212114;
return r212115;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020035 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))