\left(x + \sin y\right) + z \cdot \cos y
\mathsf{fma}\left(\cos y, z, x + \sin y\right)double f(double x, double y, double z) {
double r168840 = x;
double r168841 = y;
double r168842 = sin(r168841);
double r168843 = r168840 + r168842;
double r168844 = z;
double r168845 = cos(r168841);
double r168846 = r168844 * r168845;
double r168847 = r168843 + r168846;
return r168847;
}
double f(double x, double y, double z) {
double r168848 = y;
double r168849 = cos(r168848);
double r168850 = z;
double r168851 = x;
double r168852 = sin(r168848);
double r168853 = r168851 + r168852;
double r168854 = fma(r168849, r168850, r168853);
return r168854;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020035 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))