x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r153091 = x;
double r153092 = y;
double r153093 = r153091 * r153092;
double r153094 = z;
double r153095 = t;
double r153096 = r153094 * r153095;
double r153097 = r153093 + r153096;
return r153097;
}
double f(double x, double y, double z, double t) {
double r153098 = x;
double r153099 = y;
double r153100 = z;
double r153101 = t;
double r153102 = r153100 * r153101;
double r153103 = fma(r153098, r153099, r153102);
return r153103;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020035 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))